Friday, November 16, 2007

Nathan - Plugin 11/16

Blogspot wouldn't let me join the blog earlier during the week, which is the reason for the delay.

From 11/10, on the Wiki:

Successfully made the plugin dynamic in regards to the number of players, though there is still a hard cap at 5v5.

Successfully solved bugs related to memory crashes in attempting to count how often they have a particular gun out. Useful from a tendency point of view and skill point of view, as players run more quickly with a pistol,scout, or knife out.

Team in output should now work, geospatial errors in regards to player distance when hit/hitting should now be fixed.

11/16

Increased hard cap to 10v10.

Added handling of flashbangs and smokegrenades.

Solved an issue with the dedicated server and bots. They were joining twice according to the plugin, and that needed to be handled.

Output wasn't outputting properly (at all) for unknown reasons; had to modify the procedure to output the data after every round

Fixed problems related to uninitialized variables.

Sat with Calvin to discuss programming the linear regression to be run on data. Necessary functions have been covered, Zhe and I will be programming these functions by Sunday, then combining them to complete the algorithm by next week.

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